Rest of them will spend $$$ for mixing EQ and they will try to have 30% on critical hit. If buffs will be changed peoples will end game, you will see that. Now you add bufs will based on dextrity so people need to buy changes on item shop to mix EQ to have full dextrity and Int - dont even try to tell that people dont spend a lot of $$$ for that. Nowadays people makes equipment for bufs with full int. Do you think when you decreas critical hit to 20/30% players will play this game ? I dont think so. You can read that on Polish board just ask Ignof. On polish server we had Uptade with "balanced buffs" long cooldown and nerfs bufs - polish society told that if this stay 30/40% players will end game. normal hits are still low +-150 dmg won't change much but at least when i want to lvl up i don't have to reset dex for str like we are doing now on live server.Īnyways, as I said before, we will reduce the cooldown with the next update although WebZen wants to reduce the Critical Hit chance given by Dragon Aid as exchange. dmg done with skills it's nice (7400 on beta with dragon roar and just 5000 on live server) lasting fire works better on beta, 87% its good, dmg it's not that high like poison so that's not op. On beta server i killed him thanks to lasting fire 87% chance, average dmg was ~2360, with that equip i had no piercing bonus. On live server i could not kill him, highest hit was 2897 and average dmg was ~2225 but i could not kill him, had no poison, bleeding and lasting fire it has so low chance on live server that i give up on using it after a few attempts. Equip is pretty much the same live/beta server Bamboo Bell+8 pm 39 on beta and pm 43 on live srv, no orcs bonuses (6 on beta but on live server i have 4 more pm from weapon), matt alchemy with no pm on Ruby. In the Beta Server, did you have an easier time to slay monsters and, till some degree, bosses and metins? I am talking about doing it alone, not in a party or with other characters.īack with one more pvm testing, this time i tried Arges boss. I have a question to all Dragon Shamans and Healing Shamans. Sure it will brake pvm a little, getting 100% critics won't be easy and it will be expensive. Tbh stunning a boss for 40-50 sec doesn't sounds fair, makes it too easy for u to kill him, I know they are hard to kill for a shaman or ninja etc.Īnd 40% critics it's to much for pvp (if they rework it and make it viable again) dragon shaman need's to have some advantage when using that skill on self, in mass pvp, else that skill it's useless to us if every one walks around with 50% critics like now, we suppose to be masters at critics not an bm whit a buff from a friend for example. it can be Critical hits value 40% by 156(max) int and dragon aid of level p. The Dragon aid's Critical hits are a bit low. Now can not we kill the boss-monster, as healer shaman. How can we kill the boss-monster, if can not we stun? With stun in blocker of leadership can we kill easly the boss-monster, as healer shaman. Why trouble it, if the boss-monster stun 61 sec? Ok, character do not stun 61 sec in pvp, but boss-monster can we be sun such 40-50 sec. We can not stun with blocker of leadership. It can must +3200-4800 damage give by 8000 damage to critical hit. by 8000 damage give the critical hit value: + 300-500 damage. The critical hit value are not 40-60% of my skill damage and attack damage. If the Swiftness and the Summon Lightning skill use i than skill-voice do not play to end or it play wrong. Swiftness's voice and Summon Lightning's voice do not operate well in game. You are playing with fire, most of the people who their main character is a Dragon Shaman (included me) will leave the game if lots of things don't change. Remark again than 100% crits in PvP now are useless, so they have made useless Dragon's Aid and they have nerfed Reflect (it was a really bad skill and now is in the level of Attack Up.) If you nerf in some way Dragon Shamans, you have to add us power ups (BELL DAMAGE IS NOT THE SOLUTION). This as non-senseatĬompletely agree with you. But now for make things better they want an echange. When Webzen nerfed they did not give us anything in enchange. Reducing it more ppl will not increase this skill anymore. It actually give just 25-30% critics in P with full int dex whatever. That's a nice way of overcoming the cooldown, just like just DCing the character to reset its skills.Īnyways, as I said before, we will reduce the cooldown with the next update although WebZen wants to reduce the Critical Hit chance given by Dragon Aid as so they will put it to 0? Why this skill remain in game.
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